CameraModel class
Hauptklasse zur Verwaltung der Kamerafunktionen
- Inheritance
-
- Object
- ChangeNotifier
- CameraModel
Constructors
Properties
-
allCameras
→ Future<
List< CameraDescription> > -
no setter
-
backCamera
→ Future<
CameraDescription?> -
no setter
- controller → CameraController?
-
no setter
-
currentCamera
→ Future<
CameraDescription?> -
no setter
- flashMode → FlashMode
-
no setter
-
frontCamera
→ Future<
CameraDescription?> -
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasListeners → bool
-
Whether any listeners are currently registered.
no setterinherited
- isProcessing → bool
-
no setter
- latestPic ↔ XFile?
-
getter/setter pair
-
mainCamera
→ Future<
CameraDescription?> -
no setter
-
newController
→ Future<
CameraController?> -
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- zoom → double
-
no setter
- zoomM → ZoomModel
-
no setter
-
zoomRange
→ Future<
(double, double)> -
no setter
Methods
-
addListener(
VoidCallback listener) → void -
Register a closure to be called when the object changes.
inherited
-
autoFocus(
) → Future< void> -
discardPic(
) → void -
dispose(
) → void -
Discards any resources used by the object. After this is called, the
object is not in a usable state and should be discarded (calls to
addListener will throw after the object is disposed).
override
-
disposeCamera(
) → void -
focus(
Offset focusPoint) → Future< void> -
nextCamera(
) → Future< void> -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
notifyListeners(
) → void -
Call all the registered listeners.
inherited
-
prevCamera(
) → Future< void> -
removeListener(
VoidCallback listener) → void -
Remove a previously registered closure from the list of closures that are
notified when the object changes.
inherited
-
setFlashMode(
FlashMode mode) → Future< void> -
setZoom(
double newVal) → Future< void> -
shoot(
) → Future< XFile> -
start(
{bool reuse = true}) → Future< CameraController> -
toggleFlash(
) → Future< void> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited